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Injury Factor

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emplep7
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Injury Factor

Post by emplep7 »

Due to the number of ticky tack injuries in this engine, we have decided to reduce the injury factor from 100% to 70% based on offline testing.

We do not want injuries to play a higher role than they already do and feel like this is most inline with a real injury rate.

As a note, if we move to a new engine this injury factor could change as well.

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Stockton12
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Re: Injury Factor

Post by Stockton12 »

thats good news 85 % would have been better
Last edited by Stockton12 on Sat Jan 01, 2022 1:55 am, edited 1 time in total.
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KW
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Re: Injury Factor

Post by KW »

I think it's less realistic but more fun for the league

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Re: Injury Factor

Post by TheTwoWallaces »

Sounds good to me
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Sharkn20
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Re: Injury Factor

Post by Sharkn20 »

Thanks for the testing / decision!

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Re: Injury Factor

Post by bt »

I liked all the injuries as when you're deep, it lets you play more players.

Guess we'll just make them up to rotate players haha.
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Dennis
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Re: Injury Factor

Post by Dennis »

It has tested in the announcement so I like as I trust your tests/judgement based on tests. Pretty sure it’s better for the league.
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drumr
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Re: Injury Factor

Post by drumr »

Dennis wrote: Sat Jan 01, 2022 8:24 am It has tested in the announcement so I like as I trust your tests/judgement based on tests. Pretty sure it’s better for the league.
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cb4raptorscb4
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Re: Injury Factor

Post by cb4raptorscb4 »

Awesome! I do find there's a ton of injuries all the time. Even with this, we still lose Layman to a back injury for 2 weeks in the first game hahaha
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Re: Injury Factor

Post by Ocons »

I'm sure this is very conveniently time for admin managed teams.

#commishpriveleges
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Flaming Homer
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Re: Injury Factor

Post by Flaming Homer »

Yeah, it is great to have that with AD on the team. Oh wait, I don't anymore, shit ...

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emplep7
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Re: Injury Factor

Post by emplep7 »

Ocons wrote: Sun Jan 02, 2022 12:48 am I'm sure this is very conveniently time for admin managed teams.

#commishpriveleges
Don’t worry, the injury factor for Detroit is always at 0%.
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Silogical
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Re: Injury Factor

Post by Silogical »

emplep7 wrote: Sun Jan 02, 2022 11:10 pm
Ocons wrote: Sun Jan 02, 2022 12:48 am I'm sure this is very conveniently time for admin managed teams.

#commishpriveleges
Don’t worry, the injury factor for Detroit is always at 0%.
you're just trolling him at this point. I saw about 2 years ago an injured player on detroit.

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Re: Injury Factor

Post by Andrewu91 »

Good to hear
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Re: Injury Factor

Post by Andrewu91 »

emplep7 wrote: Sun Jan 02, 2022 11:10 pm
Ocons wrote: Sun Jan 02, 2022 12:48 am I'm sure this is very conveniently time for admin managed teams.

#commishpriveleges
Don’t worry, the injury factor for Detroit is always at 0%.
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